Career follows you as you try to fight your way up from the bottom rung of motorsports to the top, with categories to race in and many sub categories as well. So, we’ve got the car sorted, chosen our avatar and now we need to race, and it is here where you find the usual options Career or Multiplayer. You can even choose the Falken livery from their drift cars if you so desire. With livery editors in place, that allow you to change the look of your car utterly, right down to the number plate, it is entirely possible to make a car that suits you down to the ground. It’s no Assetto Corsa Competizione any more, but neither is it a Burnout what it is is a good, realistic racing game that takes the best of the Forza franchise and adds its own twists. This time however, the game is a real hoot to play, yet it hasn’t lost its realism entirely. Project CARS has never really been about fun: it’s always been a bit po-faced for me, never managing to strike the balance between realism and fun that Forza Motorsport manages. But, and it’s a big but, I honestly feel like Project CARS is a much better game because of it. This time things are a lot simpler a lot more dumbed down for want of a better phrase. The other two games made their pitch based on the realism, on the absolute attention to detail in being able to change the tyre pressure in the left front tyre and so on. Well, it’s a different beastie this time around. So, it looks good, and sounds great – how does it play, I hear you ask? These little touches show the amount of thought that has gone into the game. Just to add to the realism, and this is only a little thing, but if you redline the Mustang on the startline, the whole car rocks, just like high-powered V8 cars do in real life. The engine noises are great as well, with a real difference between a four pot Evo and an eight cylinder Mustang, for instance, and having a big lazy V8 thrumming away in front is a great feeling. The cars are beautiful, capable of holding their own with the best that the Forza series has to offer that is high praise indeed. I always feel it’s a testament to the visuals if, instead of skipping and starting to play, you sit there, open-mouthed, gazing at the attract sequence. Handling style is smooth I really enjoyed while I was driving in Project Cars 3 trust me there's some games supposed to be a racing game but their worst future is handling like WHAT? Other than that only con I can talk about is I think career progression feels little slow like you going no where after a day or something like that.First things first, Project CARS 3 looks amazing, with highly detailed car models zooming about the place at high speed. There's lots of cars and tracks you can try so for some time you'll have enough resource to stick to the game. Pros = The inside look (cockpit view) is great and not makes your eyes hurt like some other games. The racing can be fun, finding that niche of being accessible and competitive. Project Cars 3, at least on the base console versions, isn’t quite the polished sequel we were hoping for, but despite its foibles – and there are many – it’s entertaining. It was first released on 28 August 2020 for the Xbox One. It was first released on Project CARS 3 is a racing video game developed by Slightly Mad Studios and published by Bandai Namco Entertainment. Project CARS 3 is a racing video game developed by Slightly Mad Studios and published by Bandai Namco Entertainment.
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